Another post on what to do about getting into a new market. Today's topic is what you should start out with.
When entering a new market, you always want to start out slow unless you're the adventurous type like myself. So today I'll be giving you a list of every market I frequently work in and what the best sellers are. The purpose of this is to give you an idea of where you should start so you can test the waters. If you have absolutely zero luck selling these items then you may not want to jump into that market head first.
Of course you could have always just ran into a few campers or stepped into the middle of several goblins battling it out on the AH that week. So make a handful of these things and give it a week to see what's what. After that time if you sold a lot, branch out a tad more. If you sold almost nothing, search through that item's AH pages and take a look at who's selling what and how much you were undercut by.
The undercut amount can potentially tell you who you're dealing with. If it's a gold or less they're camping, expect to have to work to get a foothold into that market. If it's by more than 6 gold it's a goblin, stay away from this market unless you want a real fight on your hands as you'll likely spend a lot of time and effort making little or no profit before they cave in.
You can read this post as a small update on my How To series for each of the professions as well as a glimpse into the commonly sold products. You don't need to worry about amassing a gigantic inventory of everything, just a handful of each to get yourself started. Once you get a feel for things you can start crafting a wider variety of products for sale. One last tip for you is when testing out a market, don't post a bunch of things all at once, several times a day, several days in a row.
This way you can disguise yourself as a casual seller and fly on in under the radar so to speak. That way any serious players won't pay you much notice. With any luck, only posting one or two at a time will keep you away from their attention and allow you a better idea of what is selling opposed to WHO is selling. With all that being said, here's my starting up recommendations for what to craft and how many to have stocked up.
Alchemy, transmute spec: 4 of each Don't bother unless you have easy access to a JC as that's where most of your money will come from. Naturally get some epics transmuted, see the JC section on recommended cuts for those, but this one is focused on meta gems.
A few others worth noting for earthsieges are Austere and beaming. An extra few Chaotic cuts are ember and forlorn. These are occasional sales but little competition. If you come into a ton of metas make a few of those as well.
Inscription: 3 of each glyph, 20 rune scrolls, 40 armor vellum, and 2 off-hands
Certainty the last profession you want to start small in to make big money, but we all have to start somewhere. To start you can just make 10 of every Deathknight glyph you can and you'll likely sell a bunch right away. See my post on Inscription Redux for the glyphs I sell the most often. Good thing that books of glyph mastery are a quarter of the price I paid for them when I started out... 100g O.o
For the off-hands, start out with just the Faces of Doom. It sells regularly while the iron bound tome not so often (but does still sell). The rune scrolls usually sell in bulk and the same goes for the armor vellum so it's a good idea to make a stack of two at the beginning. Those you'll want to pay attention to the stack sizes and list them in stacks of what seems the best option. If there's a ton of singles, list full stacks and vice versa. If there's a bunch of both, sell them in stacks of 5.
Smithing: 2 of each rod, 8 buckles The best thing you can make to start out small I've mentioned a million and oen times: friggin belt buckles dammit! Really if you aren't either crafting these or getting them made, hit yourself. Hard. After buckles look into enchanting rods, namely eternium and adamantite. I haven't bothered too much with vanilla ones as they're common for leveling up BS and get flooded at material cost. But definitely make the TBC ones.
Leather working: Heavy borean leather, lots of it. Ok that's it. Moving right along.
Gems: There's two routes you can go here, rare and epic. Pick your poison and what suits you best based on what you're willing to invest and what sort of supply of gems you're looking at. You can also make bloodstones into strength, ap, or SP if you want to have some fun.
Threads: This sorta depends on what price you can get eternal fire/life for. Frozen orbs have probably settled down and won't move that much, but eternals always fluxuate. Pick whichever one you can get for cheap and make a few to sell. These will either go very quick or not at all as not many tailors use their profession for gold.
Netherweave bags: As I mentioned a few times before, these literally sell faster than you can craft them.
Specialty cloth: This depends on what spec you are. The best seller here is spellweave and then ebonweave. Moonshroud isn't used that much I've found.
Ok I hope this helps you get a good idea of where to go with the above markets. Always start out small to get a feel for what's going on, take note of the big sellers, see what items sell differently. Don't be too concerned with making a lot of gold, just look to make a few profitable sales so you can learn the market as the big money will come later. But mostly pay attention to the difference between what I list as good things to sell and what YOU are selling. Remember different servers are different.
This blog is about discovering all of the ways to make money in Rift. There are no cheats, hacks, or exploits used in any of my methods.
After amassing a 2 million gold fortune in wow I decided to come over to Rift and see how well I can do there. It is my belief that the game does not matter as much as the methods used and mine have already been proven to work and work well.