Thursday, May 27, 2010

Knowledge is power




So you want to get into glyphs but don't want to handle the whole monster of the business. Well with a little bit of time spent over at EJ or learning from experience, you already know what you should be making glyph wise. In fact, all of the required research is already done. If you don't see what I'm getting at, I'm referring to the cookie cutter glyphs used by each class and spec. They are the most popular sales and are a great place to start if you're wanting to get into the business but don't have the time and/or resources to go all the way.

So here now is the list of expected glyphs for each class and spec. Please note that not every spec has 3 base major/minor glyphs so in those cases I'll just list the ones that I see bought and sold the most often. If you happen to be leveling inscription still or plan to in the future keep these in mind and make them for your skill ups until they go green. Remember that this listing is intentionally limited as it's for those who want to just work a small portion of the glyph trade and a number of these glyphs are debatable. The optional ones(or highly recommended but not required) ones I chose are just the ones I see used and sold most often.

Death Knight

Blood
-Deathstrike
-Dancing rune weapon
-Dark death
-Disease

Frost
-Frost strike
-Obliterate
-Icy touch
-Disease

Unholy
-The ghoul
-Icy touch
-Dark death


Druid

Resto
-Rpid rejuvination
-Regrowth
-Nourish

Lazer Turkey
-Starfire
-Starfall
-Moonfire

Bear
-Survival instincts
-Mangle
-Frenzied Regeneration

Cat
-Savage roar
-Rip
-Shred


Hunter

Beast mastery
-Steady shot
-The hawk
-Serpent sting

-Marksman
-Serpent sting
-Steady shot
-Chimera shot

Survival
-Serpent sting
-Explosive shot
-Kill shot


Mage

Frost
-Frostbolt
-Eternal water
-Molten armor

FFB
-FFB
-Molten armor
-Living bomb

Fire
-Living bomb
-Fireball
-Molten armor

Arcane
-Molten armor
-Arcane blast
-Arcane milliles


Paladin

Prot
-Seal of vengeance
-Divine plea
-Hammer of the righteous
-Salvation
-Judgement
-Sense undead

Ret
-Judgement
-Seal of vengeance
-Consecration
-Sense undead

Holy
-Holy light
-Beacon of light
-Seal of wisdom


Priest

Disc
-Power word shield
-Penance
-Flash heal

Holy
-Circle of healing
-Renew
-Prayer of healing


Shadow
-Mind flay
-Shadow
-Dispersion


Rogue

Assassination
-Mutilate
-Hunger for blood
-Tricks of the trade

Combat
-Sinister strike
-Killing spree
-Tricks of the trade


Shaman

Elemental
-Flame shock
-Lava burst
-Totem of wrath

Resto
-Water mastery
-Chain heal
-Earth shield

Enhance
-Flame shock
-Stormstrike
-Feral spirit


Warlock

Demo
-Felguard
-Life tap
-Quick decay

Destro
-Conflagerate
-Incinerate
-Life tap

Affliction
-Quick decay
-Life tap
-Haunt


Warrior

Arms
-Mortal strike
-Blade storm
-Rending

Prot
-Blocking
-Last stand
-Shield wall

Fury
-Whirlwind
-Heroic strike
-Cleaving



Thanks for stopping by!

13 comments:

  1. Combat rogues should, if they are maxing their DPS, use the Rupture glyph rather than Sinister strike. It's just a question I guess how many will do this than just take the 'old' option of SS or Eviscerate Glyphs.

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  2. The possible trouble with starting with popular glyph is that they are usually well covered. The only way to really make money with insciption is to use all the profitable items and use them to cross subsidise the poorer areas. Cards, epics, glyphs, selling inks, vellum.

    By doing this people concentrating in one area would find it dificult to achieve any significant profit. Why are glyphs so low? Are people selling at a loss? No they are making money somewhere else but where?

    I think going into inscription lightly is probably the wrong way as there will be several hardcore traders making making money difficult with few sales over time.

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  3. Nice collection of popular glyphs.

    Just as im thinkig about downsizing my glyph market in a week. Now i dont need to do the research myself hehe.

    Thanks :P

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  4. I'd be curious to know whether these actually sell more volume than average or not. I have to assume that since the majority of people who raid already have their glyphs, the only source of demand for these will be new characters and people who respec for pvp.

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  5. Just one thing for mages, every single spec will take the Slowfall minor. I'd be hard-pressed to find a mage that doesn't have it.

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  6. These listed sell in volume and are your most competitive on most days. Wowpopular.com will tell you a cross-section among all classes exactly what you should be making as well. I hate this profession with a passion, mostly because it's stupid easy to make gold in and there are so many campers. Glyphs are awesome though because by controlling their price, you control the price of herbs. Control the price, you control the tertiary market.

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  7. Glyph of mend pet is another good one, at least on my realm. It's a minor glyph for hunters that increases your pet's happiness whenever you mend pet. It's so popular because the minor hunter glyphs are mostly useless and the majority of hunters glyph for it, as with it you never have to carry stacks of food for your pet ever again.

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  8. "By doing this people concentrating in one area would find it dificult to achieve any significant profit. Why are glyphs so low? Are people selling at a loss? No they are making money somewhere else but where?"

    Making a glyph that sells at a loss is always a negative thing to do. If you cannot sell a particular glyph for even a small profit at low volume, then it should be removed from your crafting rotation. Crafting "random inscription leveling glyph that is always supplied in quantity for below mat cost" does not help you earn money on some other inscription item. The only reason to craft glyphs like is because you are using an all glyph mostly automated system where it's more work to pick out a few dozen glyphs to avoid than to just sell them all.

    Even then, it's best if you are using a system where you can't be selling the glyphs below cost, so that they sit in your bag or on the ah unsold rather than being sold in quantity for a loss while you make more.

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  9. Just wondering, did you ever find a fix for the mailbox lag?

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  10. @ Bobbins
    Of course the popular ones are covered. Flasks are covered and so are buckles, but they still get picked clean. It's rare to find a scribe listing 20 glyphs of the same kind every day so that argument doesn't fit. You'll have slow days which goes without saying, but popular glyphs are just that. Popular. So more people want it and more will be bought from the AH, so make sure that yours are included in that bunch.

    @ Euripides
    The best raiders think of glyphs as a consumable. There's many glyphs are are great for one specific fight but do little to nothign everywhere else. Think of a tanks taunt glyph, there's a few ICC fights where it saves wipes and other times is worthless. Once those fights are taken care of you go back to your standard glyph set up.

    @ Leggo
    I moved myself to Darnassus and still have the same lag alliance side at the mail box, but nowhere else in wow. Annoying.

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  11. Understandable, I play on the horde side. I've tried every town, and oddly Orgrimmar seem to be the fastest, but if you press the red ? on the micro menu bar, there's a report mailbox lag option ^ ^

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  12. I get both auction house and mail box looting lag. I've pretty much narrowed it down by that combination to Auctioneer as I don't have a problem with my non bankers (who have Auctioneer turned off). Most likely it's even one functionality in Auctioneer, Beancounter being the most likely culprit. That's what I've figured causes my issues, your mileage may vary as I'm not sure that you are using that add on.

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  13. minor glyphs make one hell of a market as well.. especially the glyphs that make spells no longer require a reagent..

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